![]() ![]() ![]() Referred to as the Faceless, these mask-wearing denizens are unwilling to talk to those who haven’t impressed them, and are also super protective of their god, whom they call the Mother. It’s there that we meet some of the main players in this new expansion, and take on our first real quests.Īt its core, though, The Following is all about getting noticed by the powers that be within the cult. Where things end up taking us once all is said and done, happens to be a farm/hideout, where so-called Children of the Sun (seemingly immune cultists, you see) reside. He’s risking life and limb to get there, and as the player it’s our responsibility to make sure that he makes it safely. ![]() This new adventure - which took me well over ten hours, but I left some side quests on the table - begins with Kyle straddling a perilous cliffside en route to his new home, for lack of a better term. There’s rumour of there being one amongst the cornfields, scarecrows, rivers and farms that adorn that landscape, but it’s mythical to say the least. He’s ventured out of the plague-filled city, you see, and is searching the neighbouring countryside for a potential cure. Although it doesn’t really address any of its core game’s shortcomings, it’s a blast to play and truly is a lot of bang for one’s buck, coming in at a sweet $20 price point.ĭying Light: The Following continues the plight of Kyle Crane, the personality challenged man whose shoes we inherited back in Harran’s slums. For now, though, I’m satisfied with the game’s first major expansion, Dying Light: The Following. The honest truth is that I cannot wait to get my hands on Dying Light 2, as it’s surely in development and if it fixes the (hardly major) issues that many of us had with its predecessor it’s sure to be great. Generally speaking, my opinion was - and still is - that this is an IP that has the potential to be fan-effing-tastic, but hit the ground running with a debut that was shy of being great. That, and completing tons of quests, which always results in lots of sweet swag and awesome level-based abilities.Īt the end of the day, though - and by that I mean the end of my play through - I called Dying Light “a good game that was far from great.” I enjoyed the combat, but wished there was less of a need to avoid zombies. Games like it - including the maligned Dead Island series of which Dying Light happens to be a spiritual successor - are personal favourites of mine, as I love getting immersed in their worlds and really getting into my character. It seemed to offer an almost perfect mix of mechanics for my tastes, including zombies, RPG-like questing and character building featuring perks, upgrades and a general inventory. Before it came out, Dying Light was one of my most anticipated titles. ![]()
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